Freya Holmér argues that AI is eroding trust and humanity, framing the issue as more than a tooling debate for game ...
Semi-Implicit Pairwise Descent, or SIPD, is a new simulation framework for large-scale hyperelastic materials that targets the hard cases: dense contact, friction, and million-element scenes. The core ...
Evolve Blog details how Breda handles dynamic LODs for geometry and materials in Evolve, its next-gen GPU benchmark. The system trims triangle counts and cheaper distant materials to stay within ...
XBox Wire details DMZ, the new extraction mode coming with Call of Duty: Modern Warfare 4, and it looks built around ...
Evolve Blog details how Traverse Research used microbenchmarks to measure GPU memory bandwidth across several cards, turning a narrow test into a practical guide for shader and engine work. The ...
GamesIndustry.biz reports that Paramount Pictures is making a live-action Cyberpunk 2077 film with CD Projekt Red ...
Gamefromscratch reports that Bevy 0.20 is out, and the headline change for graphics teams is Solari, a rewritten real-time ...
GamesIndustry.biz argues that games are too often blamed for kids’ mental health struggles when the real issue is context, not play itself. The piece points to games as a source of belonging, ...
Evolve Blog details how Traverse Research builds pure Rust Android apps, and why the toolchain still matters even when the ...
Emanuele Feronato explains how Phaser’s EXPAND scale mode can fill any screen without letterboxing while keeping gameplay ...
Unity has rounded up a 2026 Halloween playlist of horror and spooky games made with its engine, spanning pure dread, co-op ...
Game Developer reports that Double Fine Productions' union drive fell apart after miscommunication over eligibility collided ...
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